Sciweavers

Share
WSCG
2003

Melting Objects

9 years 11 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and the latent heat during the phase change. The mechanism for energy transfer to the model is via both boundary conditions and radiation. Emphasis is made on accurately modelling the solid object and the method is particularly suited to rigid solids with complex surface geometry. The underlying objects are constructed using Volume Graphics modelling techniques (specifically voxelization), and a numerical simulation computes the time-dependent heat flow throughout the object. A technique for computing the phase transition is given, and details for rendering the melting objects are provided. The melting is controlled by material parameters, such as specific heat capacity, thermal conductivity, latent heat and temperature. Examples are given of melting ice and a plastic man.
Mark W. Jones
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2003
Where WSCG
Authors Mark W. Jones
Comments (0)
books