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CAD
2011
Springer

Mesh repair with user-friendly topology control

12 years 11 months ago
Mesh repair with user-friendly topology control
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for model repair which takes as input an arbitrary polygonal mesh and outputs a valid two-manifold triangle mesh. Unlike previous work, our method allows users to quickly identify areas with potential topological errors and to choose how to fix them in a userfriendly manner. Key steps of our algorithm include the conversion of the input model into a set of voxels, the use of morphological operators to allow the user to modify the topology of the discrete model, and the conversion of the corrected voxel set back into a two-manifold triangle mesh. Our experiments demonstrate that the proposed algorithm is suitable for repairing meshes of a large class of shapes. Key words: topology, morphology, opening, closing, 2-manifold
Franck Hétroy, Stéphanie Rey, Carlos
Added 12 May 2011
Updated 12 May 2011
Type Journal
Year 2011
Where CAD
Authors Franck Hétroy, Stéphanie Rey, Carlos Andújar, Pere Brunet, Alvar Vinacua
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