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2007
ACM

Methods for evaluating games: how to measure usability and user experience in games?

10 years 2 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniques, like gestures, eye-tracking or even bio-physiological input and feedback present the limits of current evaluation methods for user experience, and even standard usability evaluation used during game development. This workshop intends to bring together practitioners and researchers sharing their experiences using methods from HCI to explore and measure usability and user experience in games. To this workshop we also invite contributions from other disciplines (especially from the games industry) showing new concepts for user experience evaluation. Categories and Subject Descriptors H.5.2. [User Interfaces]: Evaluation/Methodology. H5.5. [Miscellaneous] User Experience Evaluation. General Terms Measurement, Design, Human Factors. Keywords User Experience, Evaluation, Games, Interaction Techniques.
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc
Added 12 Aug 2010
Updated 12 Aug 2010
Type Conference
Year 2007
Where ACMACE
Authors Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi
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