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GAMEON
2003

Mimicry: Another Approach for Interactive Comedy

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Mimicry: Another Approach for Interactive Comedy
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which the main character agent tends to mimic an agent controlled directly by the viewer. At the same time, the main character agent plays its original role through achieving its pre-assigned goal. Heuristic Search Planner is used for dynamically planning of the main character agent. We test the proposed system with a visual comedy story similar to a sub-story of the popular Mr. BeanTM series.
Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where GAMEON
Authors Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
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