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CGI
2004
IEEE

Mixing Deformable and Rigid-Body Mechanics Simulation

13 years 8 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrinsic nature. The proposed approach combines several mechanical formalism in the same system and offers a common constraint management via Lagrange multipliers. This allows the simulation of a wide variety of models, including deformable and rigid parts linked by constraints. Some applications of this approach are presented to show its effectiveness.
Julien Lenoir, Sylvère Fonteneau
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Julien Lenoir, Sylvère Fonteneau
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