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GRAPHICSINTERFACE
2000

Model Simplification Through Refinement

13 years 5 months ago
Model Simplification Through Refinement
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplification algorithms are not well suited for this task because they are either too slow (requiring the simplified model to be pre-computed) or produce models that are too poor in quality. These shortcomings become particularly acute when models are extremely large. We present an algorithm suitable for simplification of large models at interactive speeds. The algorithm is fast and can guarantee displayable results within a given time limit. Results also have good quality. Inspired by splitting algorithms from vector quantization literature, we simplify models in reverse, beginning with an extremely coarse approximation and refining it. Approximations of surface curvature guide the simplification process. Previously produced simplifications can be further refined by using them as input to the algorithm.
Dmitry Brodsky, Benjamin Watson
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2000
Where GRAPHICSINTERFACE
Authors Dmitry Brodsky, Benjamin Watson
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