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UM
2007
Springer

Modeling the Acquisition of Fluent Skill in Educational Action Games

13 years 10 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniques for modeling the acquisition of fluent skill can be adapted to the context of an educational action game, Zombie Division. We discuss why this adaptation is necessarily different for educational action games than for other types of games, such as turn-based games. We demonstrate that gain in accuracy over time is straightforward to model using exponential learning curves, but that models of gain in speed over time must also take gameplay learning into account.
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,
Added 09 Jun 2010
Updated 09 Jun 2010
Type Conference
Year 2007
Where UM
Authors Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood, Shaaron Ainsworth, Albert T. Corbett
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