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PG
2003
IEEE

Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping

13 years 10 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PG
Authors Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler
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