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2002

Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments

13 years 4 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programming methodology is required. This paper presents a feature modeling approach to define behavioral information of virtual objects, giving special attention to their capabilities of interaction with virtual human actors. The proposed method is based on a complete definition and representation of interactive objects, which are called smart objects. This representation is based on the description of interaction features: parts, movements, graspable sites, functionalities, purposes, etc, including a behavioral automata based on scripts and graphical state machines.
Marcelo Kallmann, Daniel Thalmann
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where VLC
Authors Marcelo Kallmann, Daniel Thalmann
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