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ISCIS
2004
Springer

Modelling Role-Playing Games Using PEPA Nets

13 years 9 months ago
Modelling Role-Playing Games Using PEPA Nets
Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex distributed application programming problem which has many inherent communication and synchronisation complexities which are subtle to model accurately. We put forward the position that a high-level performance modelling language is well-suited to such a task. The structure of the model and the performance index which is most significant for the problem match well a solution method which has previously been applied in Petri net modelling. We apply this method to a PEPA net model for the first time in this paper.
Stephen Gilmore, Leïla Kloul, Davide Piazza
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where ISCIS
Authors Stephen Gilmore, Leïla Kloul, Davide Piazza
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