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2008

Monte-Carlo Tree Search: A New Framework for Game AI

13 years 6 months ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic board-games, (2) modern board-games, and (3) video games.
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pieter Spronck
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