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GRAPHICSINTERFACE
2003

Multi-Resolution Point-Sample Raytracing

13 years 6 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a multi-resolution point hierarchy. The algorithm can be extended to capture effects of distributed raytracing [7] such as blurry reflections, depth of field, or soft shadows. In contrast to former anti-aliasing techniques based on cone tracing, the multi-resolution algorithm can be applied efficiently to scenes of high complexity. The running time does not depend on the variance in the image as this is the case for the prevalent stochastic raytracing techniques. Thus, the new technique is faster than stochastic raytracing for images with many high frequency details.
Michael Wand, Wolfgang Straßer
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where GRAPHICSINTERFACE
Authors Michael Wand, Wolfgang Straßer
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