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2004
ACM

The Museum of Pure Form: touching real statues in an immersive virtual museum

10 years 15 days ago
The Museum of Pure Form: touching real statues in an immersive virtual museum
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise this the statues are first digitised with a scanner so that they can be placed in a virtual museum. The virtual museum is then displayed on a 3D stereo screen. The visitor uses a purpose-built two-contact-point haptic device, mounted on an exoskeleton, to explore the shape of a piece of art which the visitor would otherwise be forbidden to touch in a conventional museum. We have tested such an installation in a CAVE-like system. The results show that the users are in favour of using a haptic device in this context. Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications, H.5.2 [Information Interfaces and Presentation]: User Interfaces, J.5 [Computer Applications]: Arts and Humanities.
Céline Loscos, Franco Tecchia, Antonio Fris
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where VAST
Authors Céline Loscos, Franco Tecchia, Antonio Frisoli, Marcello Carrozzino, Hila Ritter Widenfeld, David Swapp, Massimo Bergamasco
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