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COMPGEOM
2004
ACM

New results on shortest paths in three dimensions

13 years 10 months ago
New results on shortest paths in three dimensions
We revisit the problem of computing shortest obstacle-avoiding paths among obstacles in three dimensions. We prove new hardness results, showing, e.g., that computing Euclidean shortest paths among sets of “stacked” axis-aligned rectangles is NP-complete, and that computing L1-shortest paths among disjoint balls is NP-complete. On the positive side, we present an efficient algorithm for computing an L1shortest path between two given points that lies on or above a given polyhedral terrain. We also give polynomial-time algorithms for some versions of stacked polygonal obstacles that are “terrain-like” and analyze the complexity of shortest path maps in the presence of parallel halfplane “walls.” Categories and Subject Descriptors: F.2.2 [Analysis of Algorithms and Problem Complexity]: Nonnumerical Algorithms and Problems—geometrical problems and computations General Terms: Algorithms, Theory
Joseph S. B. Mitchell, Micha Sharir
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where COMPGEOM
Authors Joseph S. B. Mitchell, Micha Sharir
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