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SIGDIAL
2010

Non-humanlike Spoken Dialogue: A Design Perspective

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Non-humanlike Spoken Dialogue: A Design Perspective
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reported in this paper. The first study shows that the proposed non-humanlike spoken dialogue design is effective for reducing speech collisions. It also presents pieces of evidence that show quick humanlike turn-taking is less important in spoken dialogue system design. The second study supports a hypothesis found in the first study that user preference on response timing varies depending on interaction patterns. Upon receiving these results, this paper suggests a practical design guideline for spoken dialogue systems.
Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi,
Added 15 Feb 2011
Updated 15 Feb 2011
Type Journal
Year 2010
Where SIGDIAL
Authors Kotaro Funakoshi, Mikio Nakano, Kazuki Kobayashi, Takanori Komatsu, Seiji Yamada
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