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CEC
2010
IEEE

Non-rigid 3D face shape reconstruction using a genetic algorithm

13 years 4 months ago
Non-rigid 3D face shape reconstruction using a genetic algorithm
This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-rank constraints. Then the method finds the optimal coefficients for linear combinations of 3D shape bases to represent non-rigid 3D shapes using a genetic algorithm, and refines the 3D shape bases and the projection matrices using gradient descent techniques. The method reconstructed correct non-rigid 3D shapes in the presence of noise. The results can be used in many areas including animation, motion capture and non-rigid 3D object tracking.
Jong-Min Park, Hyun-Chul Choi, Se-Young Oh
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2010
Where CEC
Authors Jong-Min Park, Hyun-Chul Choi, Se-Young Oh
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