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ASSETS
2006
ACM

Non-speech input and speech recognition for real-time control of computer games

13 years 10 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distances and advanced difficulty levels. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces – Input devices and strategies (e.g., mouse, touchscreen), Interaction styles (e.g., commands, menus, forms, direct
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ASSETS
Authors Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmud, Pavel Slavík
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