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PPPJ
2003
ACM

A noughts and crosses Java applet to teach programming to primary school children

13 years 9 months ago
A noughts and crosses Java applet to teach programming to primary school children
We report on a continuing study into teaching programming to pre-teens school-children, with some as young as seven years old. As part of the study we aim to test childrens’ algorithmic understanding through their ability to solve puzzles and play games; and to turn this understanding into working code. We review a project in which children have programmed (in Java) AI players for the game of Noughts and Crosses. This code is then incorporated into a ‘programmable’ Java Applet for use as an educational tool in primary (junior) schools.
J. Paul Gibson
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PPPJ
Authors J. Paul Gibson
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