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ECCV
2004
Springer

Novel Skeletal Representation for Articulated Creatures

14 years 6 months ago
Novel Skeletal Representation for Articulated Creatures
Abstract. Volumetric structures are frequently used as shape descriptors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range scanning, extending to subjects that are alive and moving. In this paper, we examine vision-based modeling and the related representation of moving articulated creatures using spines. We define a spine as a branching axial structure representing the shape and topology of a 3D object's limbs, and capturing the limbs' correspondence and motion over time. Our spine concept builds on skeletal representations often used to describe the internal structure of an articulated object and the significant protrusions. The algorithms for determining both 2D and 3D skeletons generally use an objective function tuned to balance stability against the responsiveness to detail. Our representation of a spine provides for enhancements over a 3D skeleton, afforded by temporal robustness and correspondence. We also introdu...
Gabriel J. Brostow, Irfan A. Essa, Drew Steedly, V
Added 15 Oct 2009
Updated 15 Oct 2009
Type Conference
Year 2004
Where ECCV
Authors Gabriel J. Brostow, Irfan A. Essa, Drew Steedly, Vivek Kwatra
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