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On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption

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On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly recovering 3D structures, the minimum number of images needed to achieve a satisfactory rendering result remains an open problem. This paper is the first attempt to investigate the lower bound for the number of samples needed in the Lumigraph[4]/light field rendering[5]. To simplify the analysis, we consider an ideal scene with only a point that is between a minimum and a maximum range. Furthermore, constant-depth assumption and bilinear interpolation are used for rendering. The constant-depth assumption serves to choose "nearby" rays for interpolation. Our criterion to determine the lower bound is to avoid horizontal and vertical double images, which are caused by interpolation using multiple nearby rays. This criterion is based on the causality requirement in scale-space theory, i.e., no "spuriou...
Zhouchen Lin, Heung-Yeung Shum
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Added 12 Oct 2009
Updated 12 Oct 2009
Type Conference
Year 2000
Where CVPR
Authors Zhouchen Lin, Heung-Yeung Shum
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