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ICIP
2003
IEEE

Object-based video compression scheme with optimal bit allocation among shape, motion and texture

14 years 5 months ago
Object-based video compression scheme with optimal bit allocation among shape, motion and texture
In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-based interactivity and scalability. However, the problem of how to jointly encode these separate signals to reach the best coding efficiency has never been solved thoroughly. In this paper, we present an operational ratedistortion optimal bit allocation scheme that provides a solution to this problem. Our approach is based on the Lagrangian relaxation and dynamic programming. Experimental results indicate that the proposed optimal encoding approach has considerable gains over an ad-hoc method without optimization. Furthermore the proposed algorithm is much more efficient than exhaustive search.
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag
Added 24 Oct 2009
Updated 27 Oct 2009
Type Conference
Year 2003
Where ICIP
Authors Haohong Wang, Guido M. Schuster, Aggelos K. Katsaggelos
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