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2003
ACM

Olympus: an ambient intelligence architecture on the verge of reality

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Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing in complex indoor environments. The design of the architecture has been driven by two main principles: reliable algorithm testing and system scalability. The first goal has been achieved through the development of Zeus, a real time 3D rendering engine that provides simulated sensory inputs supported by automatically generated ground truth for performance evaluation. The rendering engine is supported by Cronos, a flexible tool for the synthesis of choreographed motion of people visiting museums, based on modified force fields. Scalability has been achieved by developing Hermes, a modular architecture for multi-platform video grabbing, MPEG4 compression, stream delivery and processing using a LAN as a distributed processing environment. A set of processing modules has been developed to increase the realism of g...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro
Added 08 Dec 2009
Updated 08 Dec 2009
Type Conference
Year 2003
Where ICIAP
Authors F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Roat, A. Santuari, Francesco Tobia, Qing Xu 0002
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