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HICSS
2007
IEEE

An Online Community as a New Tribalism: The World of Warcraft

13 years 11 months ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new online forms of community. Using participant observation and content analysis approaches, this study examines the World of Warcraft as an online community, and investigates the degree to which it exhibits characteristics of a new tribalism.
Thomas W. Brignall III, Thomas L. Van Valey
Added 02 Jun 2010
Updated 02 Jun 2010
Type Conference
Year 2007
Where HICSS
Authors Thomas W. Brignall III, Thomas L. Van Valey
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