Sciweavers

RT
2001
Springer

Opacity Shadow Maps

13 years 9 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) is sliced and rendered with graphics hardware to each opacity map that stores alpha values instead of traditionally used depth values. The alpha values are sampled in the maps enclosing each primitive point and interpolated for shadow computation. The algorithm is memory efficient and extensively exploits existing graphics hardware. The method is suited for generation of self-shadows in discontinuous volumes with explicit geometry, such as foliage, fur, and hairs. Continuous volumes such as clouds and smoke may also benefit from the approach.
Tae-Yong Kim 0002, Ulrich Neumann
Added 30 Jul 2010
Updated 30 Jul 2010
Type Conference
Year 2001
Where RT
Authors Tae-Yong Kim 0002, Ulrich Neumann
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