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ISSTA
2004
ACM

Optimal strategies for testing nondeterministic systems

13 years 9 months ago
Optimal strategies for testing nondeterministic systems
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: states and choice points. Choice points represent the nondeterministic behaviour of the implementation under test (IUT). Edges represent transitions. They have costs and probabilities. Test case generation in this setting amounts to generation of a game strategy. The two players are the testing tool (TT) and the IUT. The game explores the graph. The TT leads the IUT by selecting an edge at the state vertices. At the choice points the control goes to the IUT. A game strategy decides which edge should be taken by the TT in each state. This paper presents three novel algorithms 1) to determine an optimal strategy for the bounded reachability game, where optimality means maximizing the probability to reach any of the given final states from a given start state while at the same time minimizing the costs of traver...
Lev Nachmanson, Margus Veanes, Wolfram Schulte, Ni
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ISSTA
Authors Lev Nachmanson, Margus Veanes, Wolfram Schulte, Nikolai Tillmann, Wolfgang Grieskamp
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