Sciweavers

Share
VRST
2006
ACM

P2P Network for very large virtual environment

11 years 10 days ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that server-less P2P networks with self-adaptive assignment techniques can efficiently deal with very large environments such as met in the geovisualization domain. Our method allows adaptative view-dependent visualization thanks to a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment. Categories and Subject Descriptors: C.4, C.2.4, C.2.1 : Computer Systems Organization General Terms: Algorithms, Measurement, Performance, Experimentation
Romain Cavagna, Christian Bouville, Jér&oci
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where VRST
Authors Romain Cavagna, Christian Bouville, Jérôme Royan
Comments (0)
books