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2010
IEEE

Parallel subdivision surface rendering and animation on the Cell BE processor

8 years 11 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support them. In this work we describe a complete parallel pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach makes it possible to edit and render these high-order graphics primitives passing them directly to a parallel pipeline which tessellates them just before rendering. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real time and to dynamically deform 3D models represented by subdivision surfaces.
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben
Added 10 Jul 2010
Updated 10 Jul 2010
Type Conference
Year 2010
Where DATE
Authors R. Grottesi, S. Morigi, Martino Ruggiero, Luca Benini
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