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IJCNN
2006
IEEE

Patterns, Hypergraphs and Embodied General Intelligence

13 years 10 months ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algorithms and data structures within a cognitive architecture oriented toward experiential learning. A general conceptual framework for AGI is presented, beginning with a philosophy of mind based on the concept of pattern, then moving to a general mathematical and conceptual framework for modeling intelligent systems, Self-Modifying Evolving Probabilistic Hypergraphs (SMEPH), and finally to an overview of a specific design for AGI, the Novamente AI Engine. The problem of teaching an AGI system is discussed, in the context of Novamente’s embodiment in the AGI-SIM simulation world. An educational program based loosely on Piaget’s developmental stages is outlined, followed by more detailed consideration of the learning by Novamente in AGISIM of the Piagetan infant-level capability of “object permanence.”
Ben Goertzel
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where IJCNN
Authors Ben Goertzel
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