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Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds

11 years 8 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision theory known as the minima rule. Our implementation computes the principal curvatures and principal directions at each vertex of a mesh, and then our hillclimbing watershed algorithm identifies regions bounded by contours of negative curvature minima. These regions fit the definition of visual parts according to the minima rule. We present evaluation analysis and experimental results for the proposed algorithm.
David L. Page, Andreas Koschan, Mongi A. Abidi
Added 12 Oct 2009
Updated 29 Oct 2009
Type Conference
Year 2003
Where CVPR
Authors David L. Page, Andreas Koschan, Mongi A. Abidi
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