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VR
2000
IEEE

The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments

13 years 8 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input devices and wired tracking. Objects are recognized and tracked when placed on the display surface. Through the use of multiple light sources, the objectÕs 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected on the spot by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction, and sweeping arm gestures. Such gestures can enhance selection, manipulation, and navigation tasks. In this paper, the Perceptive Workbench is used for augmented reality gaming and terrain navigation applications, which demonstrate the utility and capability of the interface.
Bastian Leibe, Thad Starner, William Ribarsky, Zac
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where VR
Authors Bastian Leibe, Thad Starner, William Ribarsky, Zachary Wartell, David M. Krum, Brad Singletary, Larry F. Hodges
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