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CGF
2005

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings

13 years 4 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of Detail (LOD) techniques such as reducing geometric complexity, or substituting impostor images for geometry, are usually employed. Image-based or impostor techniques have been gaining in popularity in recent years, along with hybrid methods that combine impostors and geometry, but perceptual issues with respect to such representations have been largely neglected to date. In this paper we evaluate the effectiveness of impostor representations for the real-time rendering and animation of static buildings and dynamic virtual humans. Using sets of psychophysical experiments, we establish some thresholds at which impostors are effective for static and dynamic objects, along with criteria for selecting transitions to geometry and update rates. We also compare the impact of two model representations (geometry and imp...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2005
Where CGF
Authors John Hamill, Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan
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