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DIGRA
2005
Springer

The Pervasive Interface; Tracing the Magic Circle

13 years 10 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in order to remain academically valid; at the same time the pervasive game, being part of recent developments in game culture, needs to be given a place in the discourse of digital games. By approaching the interface through formal game theory, I will investigate the place and status of the interface in the pervasive game, as well as the border between everyday reality and the virtual game world, in search of defining the interaction between fantasy and reality in pervasive gaming. Next to the conventional interface of hard- and software, I argue that in pervasive gaming there exists the two-levelled “liminal” interface, which initially transfers the player into a playful state of mind (paratelic interface) before implementing more rigid structures that belong to the game itself (paraludic interface). Keywo...
Eva Nieuwdorp
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Eva Nieuwdorp
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