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ISCA
2007
IEEE

Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors

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Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and characterize its behavior on a chip multiprocessor (CMP). Applications in this domain model and simulate natural phenomena, and often direct visual components of motion pictures. We study a set of three workloads that exemplify the span and complexity of physical simulation applications used in a production environment: fluid dynamics, facial animation, and cloth simulation. They are computationally demanding, requiring from a few seconds to several minutes to simulate a single frame; therefore, they can benefit greatly from the acceleration possible with large scale CMPs. Starting with serial versions of these applications, we parallelize code accounting for at least 96% of the serial execution time, targeting a large number of threads. We then study the most expensive modules using a simulated 64-core CM...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios
Added 03 Jun 2010
Updated 03 Jun 2010
Type Conference
Year 2007
Where ISCA
Authors Christopher J. Hughes, Radek Grzeszczuk, Eftychios Sifakis, Daehyun Kim, Sanjeev Kumar, Andrew Selle, Jatin Chhugani, Matthew J. Holliman, Yen-Kuang Chen
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