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FASE
2000
Springer

From Play-In Scenarios to Code: An Achievable Dream

13 years 8 months ago
From Play-In Scenarios to Code: An Achievable Dream
g higher levels of abstraction with automated downward transformations has always been the way to go, as long as the engineers who do the actual work are th the abstractions. A development scheme for complex reactive systems leads from a userfriendly requirements capture method, called play-in scenarios, to full behavioral descriptions of system parts, and from there to final implementation. C O V E R F E A T U R E David Harel The Weizmann Institute of Science An early version of this article appeared in Proc. Fundamental Approaches to Software Eng. (FASE), Lecture Notes in Computer Science, vol. 1783, Springer-Verlag, Berlin, Mar. 2000, pp. 22-34.
David Harel
Added 24 Aug 2010
Updated 24 Aug 2010
Type Conference
Year 2000
Where FASE
Authors David Harel
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