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UIST
2005
ACM

PlayAnywhere: a compact interactive tabletop projection-vision system

13 years 10 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self-contained form factor. PlayAnywhere’s configuration addresses installation, calibration, and portability issues that are typical of most vision-based table systems, and thereby is particularly motivated in consumer applications. PlayAnywhere also makes a number of contributions related to image processing techniques for front-projected vision-based table systems, including a shadow-based touch detection algorithm, a fast, simple visual bar code scheme tailored to projection-vision table systems, the ability to continuously track sheets of paper, and an optical flow-based algorithm for the manipulation of onscreen objects that does not rely on fragile tracking algorithms. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—Input devices and strategies Gener...
Andrew D. Wilson
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where UIST
Authors Andrew D. Wilson
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