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SIGECOM
2006
ACM

Playing games in many possible worlds

13 years 10 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed information. In real life, however, people are often unaware of the utility of taking a particular action until they perform research into its consequences. In this paper, we model this phenomenon. We imagine a player engaged in a questionand-answer session, asking questions both about his or her own preferences and about the state of reality; thus we call this setting “Socratic” game theory. In a Socratic game, players begin with an a priori probability distribution over many possible worlds, with a different utility function for each world. Players can make queries, at some cost, to learn partial information about which of the possible worlds is the actual world, before choosing an action. We consider two query models: (1) an unobservable-query model, in which players learn only the response to their own...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where SIGECOM
Authors Matt Lepinski, David Liben-Nowell, Seth Gilbert, April Rasala Lehman
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