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GRAPHICSINTERFACE
2007

Point-based stream surfaces and path surfaces

13 years 5 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distribution of those particles on the surfaces is achieved by selective particle removal and creation. Texture-based surface flow visualization is added to show inner flow structure on those surfaces. We demonstrate that our visualization method is designed for steady and unsteady flow alike: both the path surface component and the texture-based flow representation are capable of processing time-dependent data. Finally, we show that our algorithms lend themselves to an efficient GPU implementation that allows the user to interactively visualize and explore stream surfaces and path surfaces, even when seed curves are modified and even for time-dependent vector fields. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation— ; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GRAPHICSINTERFACE
Authors Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas Ertl
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