Pose Controlled Physically Based Motion

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Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, where the animator provides a small amount of input and gets in return a highly detailed and physically plausible motion. Our method relieves the animator from the burden of enforcing physical plausibility, but at the same time provides full control over the internal DOFs of the articulated character via a familiar interface. Control over the global DOFs is also provided by supporting kinematic constraints. Unconstrained portions of the motion are generated in real time, since the character is driven by joint torques generated by simple feedback controllers. Although kinematic constraints are satisfied using an iterative search (shooting), this process is typically inexpensive, since it only adjusts a few DOFs at a few time instances. The low expense of the optimization, combined with the ability to generate unc...
Raanan Fattal, Dani Lischinski
Added 11 Dec 2010
Updated 11 Dec 2010
Type Journal
Year 2006
Where CGF
Authors Raanan Fattal, Dani Lischinski
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