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CGF
1998

Rapid and Accurate Contact Determination between Spline Models using ShellTrees

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Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shells and oriented bounding boxes. Each spherical shell corresponds to a portion of the volume between two concentric spheres. Given large spline models, our algorithm decomposes each surface into B ezier patches as part of preprocessing. At runtime it dynamically computes a tight tting axis-aligned bounding box across each B ezier patch and e ciently checks all such boxes for overlap. Using o -line and on-line techniques for tree construction, our algorithm computes ShellTrees for B ezier patches and performs fast overlap tests between them to detect collisions. The overall approach can trade o runtime performance for reduced memory requirements. We have implemented the algorithm and tested it on large models, each composed of hundred of patches. Its performance varies with the con gurations of the objects. For ...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man
Added 21 Dec 2010
Updated 21 Dec 2010
Type Journal
Year 1998
Where CGF
Authors Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Manocha, A. Pattekar
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