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CGI
2003
IEEE

Ray Tracing Height Fields

13 years 9 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discrete grid ray tracing. Our algorithm exploits the 2.5D nature of the elevation data and the regularity of the rectangular grid from which the height field surface is sampled. Based on this reconstruction method, we also develop a hybrid rendering method which has the features of both rasterization and ray tracing. This hybrid method is designed to take advantage of GPUs newly available flexibility and processing power.
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm
Added 04 Jul 2010
Updated 04 Jul 2010
Type Conference
Year 2003
Where CGI
Authors Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan
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