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SIGGRAPH
1992
ACM

Re-tiling polygonal surfaces

13 years 8 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speeding-up the off-line rendering of complex scenes. Unfortunately, generating these levels of detail is a time-consuming task usually left to a human modeler. This paper shows how a new set of vertices can be distributed over the surface of a model and connected to one another to create a re-tiling of a surface that is faithful to both the geometry and the topology of the originalsurface. Themaincontributionsofthispaperare: 1)arobust method of connecting together new vertices over a surface, 2) a way of using an estimate of surface curvature to distribute more new vertices at regions of higher curvature and 3) a method of smoothly interpolating between models that represent the same object at ...
Greg Turk
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1992
Where SIGGRAPH
Authors Greg Turk
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