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PG
2007
IEEE

Real-Time Approximate Subsurface Scattering on Graphics Hardware

13 years 10 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing.
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where PG
Authors Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
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