Realtime Caustics using Distributed Photon Mapping

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Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and efficient simulation of caustic illumination, such as e.g. the illumination from a car headlight. The photon mapping algorithm is a simple and robust approach that generates high-quality results and is the preferred algorithm for computing caustic illumination. However, photon mapping has a number of properties that make it rather slow on today’s processors. Photon mapping has also been notoriously difficult to parallelize efficiently. In this paper, we present a detailed analysis of the performance issues of photon mapping together with significant performance improvements for all aspects of the photon mapping technique. The solution forms a complete framework for realtime photon mapping that efficiently combines realtime ray tracing, optimized and improved ...
Johannes Günther, Ingo Wald, Philipp Slusalle
Added 02 Jul 2010
Updated 02 Jul 2010
Type Conference
Year 2004
Where RT
Authors Johannes Günther, Ingo Wald, Philipp Slusallek
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