Sciweavers

SIGGRAPH
2000
ACM

Relief texture mapping

13 years 9 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates. CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation I.3.6 [Computer Graphics]: Methodologies and Techniques; I.3.7 [Computer Graphics]: Three-...
Manuel M. Oliveira, Gary Bishop, David F. McAllist
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Manuel M. Oliveira, Gary Bishop, David F. McAllister
Comments (0)