Sciweavers

ICCV
1999
IEEE

Resynthesizing Facial Animation through 3D Model-based Tracking

14 years 6 months ago
Resynthesizing Facial Animation through 3D Model-based Tracking
Given video footage of a person's face, we present new techniques to automatically recover the face position and the facial expression from each frame in the video sequence. A 3D face model is fitted to each frame using a continuous optimization technique. Our model is based on a set of 3D face models that are linearly combined using 3D morphing. Our method has the advantages over previous techniques of fitting directly a realistic 3-dimensional face model and of recovering parameters that can be used directly in an animation system. We also explore many applications, including performance-driven animation (applying the recovered position and expression of the face to a synthetic character to produce an animation that mimics the input video), relighting the face, varying the camera position, and adding facial ornaments such as tattoos and scars.
Frederic H. Pighin, Richard Szeliski, David Salesi
Added 15 Oct 2009
Updated 31 Oct 2009
Type Conference
Year 1999
Where ICCV
Authors Frederic H. Pighin, Richard Szeliski, David Salesin
Comments (0)