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HRI
2011
ACM

A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition

12 years 8 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to maintain the user’s motivation during the whole experiment. Among the 4 interfaces 3 were based on mediator objects such as an iPhone, a Wiimote and a laser pointer. They also provided the users with different kind of feedback of what the robot is perceiving. The fourth interface was a gesture based interface with a Wizard-of-Oz recognition system added to compare our mediator interfaces with a more natural interaction. Here, we specially studied the impact the interfaces have on the quality of the learning examples and the usability. We showed that providing non-expert users with a feedback of what the robot is perceiving is needed if one is interested in robust interaction. In particular, the iPhone interface allowed non-expert users to provide better learning examples due to its whole visual feedback. Furt...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye
Added 28 Aug 2011
Updated 28 Aug 2011
Type Journal
Year 2011
Where HRI
Authors Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeyer
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