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2016

Scheduling asynchronous round-robin tournaments

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Scheduling asynchronous round-robin tournaments
We study the problem of scheduling asynchronous round-robin tournaments. We consider three measures of a schedule that concern the quality and fairness of a tournament. We show that the schedule generated by the well-known “circle design” performs well with respect to all three measures when the number of teams is even, but not when the number of teams is odd. We propose a different schedule that performs optimally with respect to all measures when the number of teams is odd.
Warut Suksompong
Added 08 Apr 2016
Updated 08 Apr 2016
Type Journal
Year 2016
Where ORL
Authors Warut Suksompong
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