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EVOW
2010
Springer

Search-Based Procedural Content Generation

13 years 11 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort of content is generated, how the content is represented, and how the quality of the content is evaluated. The relation between search-based and other types of procedural content generation is described, as are some of the main research challenges in this new field. The paper ends with some successful examples of this approach.
Julian Togelius, Georgios N. Yannakakis, Kenneth O
Added 18 May 2010
Updated 18 May 2010
Type Conference
Year 2010
Where EVOW
Authors Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne
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