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FSTTCS
2005
Springer

Semiperfect-Information Games

13 years 10 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based models are ill-suited for these applications, because they assume that each player has complete information about the state of the system (they are “perfect-information” games). This is because in many situations, a controller does not see the private state of the plant. Such scenarios are naturally modeled by “partial-information” games. On the other hand, these games are intractable; for example, partial-information games with simple reachability objectives are 2EXPTIME-complete. We study the intermediate case of “semiperfect-information” games, where one player has complete knowledge of the state, while the other player has only partial knowledge. This model is appropriate in control situations where a controller must cope with plant behavior that is as adversarial as possible, i.e., the controller ...
Krishnendu Chatterjee, Thomas A. Henzinger
Added 27 Jun 2010
Updated 27 Jun 2010
Type Conference
Year 2005
Where FSTTCS
Authors Krishnendu Chatterjee, Thomas A. Henzinger
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