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2007
ACM

Serious video game effectiveness

11 years 5 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensive research testing these assumptions is still missing. Preliminary comparative studies on the learning effects of games versus traditional media have shown some promise. In this paper, we describe a comparative study that thoroughly investigates the effects of interactivity and media richness on science learning among college students. We also discuss important results and implications yielded from comparisons among four conditions in our experiment (game, replay, hypertext and text). Categories and Subject Descriptors K.3.1 [Computers and Education]: Computer Uses in Education General Terms Experimentation, Design, Paradigm, Verification, Measurement, Human Factors. Keywords Digital media, computer games, serious games, entertainmenteducation, interactivity, media richness, learning effects, education, motiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard
Added 12 Aug 2010
Updated 12 Aug 2010
Type Conference
Year 2007
Where ACMACE
Authors Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld
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